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Text File  |  1998-04-08  |  2KB  |  64 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                VEHICLE:        Light Transport // Armored Car
  6. //
  7. //                BASE ID:        500
  8. //
  9. //---------------------------------------------------------------------------
  10.  
  11. // This is a Vehicle Data File.
  12. [ObjectClass]
  13. l ObjectTypeNum = 3
  14.  
  15. [Header]
  16. st FileType                            = "GroundVehicleType"
  17.  
  18. [General]
  19. ul ID                                = 500                // ID number for this mech type
  20. uc Alignment                        = 0                    // 0 = Inner Sphere, 1 = Clan
  21. st Name                                = "Light Transport"            // vehicle type description
  22. uc Chassis                            = 0                    // Standard Chassis        
  23. f TonnageClass                        = 5.0                // 80 tons
  24. c Seats                                = 2
  25.  
  26. [InternalStructure]
  27. //------------------------------------------------------------------------
  28. // In theory, the following should be dictated by the MaxTonnage, correct?
  29. uc Front                            = 1
  30. uc Left                                = 1
  31. uc Right                            = 1
  32. uc Rear                                = 1
  33. uc Turret                            = 1
  34.  
  35. [ObjectType]
  36. st Name                             = "Light Transport"        // Text string giving a descriptive name  (only 8 chars long!!)
  37. l Type                                 = 43            // ID number for this mech type
  38. l Appearance                        = 0x05000181
  39. l Duration                            = -1            // Lasts forever = -1
  40. l MaxDamage                            = 200            // Number of damage points before BOOM!
  41. l ExplosionObject                    = 449            // Object Class Number of explosion for Mech
  42. l DestroyedObject                    = 101            // Object Class Number of Destroyed shape for Mech
  43. f ExtentRadius                        = 11                // Extent Radius in Meters
  44. l IconNumber                        = 106
  45. [Control]
  46. ul Type                                = 2                //player = 1, ai = 2, net = 3
  47. ul DataType                            = 1                //mech control data = 1
  48.  
  49. [Dynamics]
  50. ul Type                                = 2                //Mech dynamics = 1
  51.  
  52. [VehicleDynamics]
  53. l maxTurretYawRate                    = 90
  54. l maxTurretYaw                        = 100
  55. l maxVehicleYawRate                    = 360
  56. f maxAccel                            = 21.0    //21.0
  57. f maxVelocity                        = 21.0    //21.0
  58.  
  59. [AudioVisual]
  60. st Anim =                            "animString"
  61. uc[3] MoveAnimSpeed =                0,2,1
  62.  
  63. FITEnd
  64.